Alderen

In development

Alderen is a first-⁠person dungeon crawler set in a world of one-⁠meter blocks, and you can dig through its walls and floors.

A dark dungeon corridor built from brown blocks in Alderen, with health bars, an action bar and a small map in the corner.
A torchlit corridor in an early build, with the status bars in the lower left and the action bar along the bottom. The small map in the top corner has only a few steps drawn on it so far.

You head down into the mines and caves with a torch in your hand. Each floor has creatures to fight and loot to find, and once you reach the stairs you can go deeper. A run keeps going until you die, and then you start again on floors you haven’t seen before.

Every floor is generated from a seed, so the layout changes from run to run. If the stairs are on the other side of a wall, you can dig your way to them, and you can dig down through the floor you’re standing on too. The creatures find their way through the tunnels you make as well.

Your torch only lights a little way ahead, so we shape the creatures to be easy to recognize by their silhouette. The map in the corner draws the ground you’ve walked and the stairs you’ve found, which gives every floor its own shape and leaves the rest in the dark.

What you’ll find

  • Walls and floors you can dig through, one block at a time
  • A fresh set of generated floors on every run
  • A map that only draws where you’ve been
  • Creatures from our Voxel Studio tool, made to read clearly by torchlight
  • Runs that end when you die

Where it stands

A full single-player run already works in our own builds. Alderen isn’t packaged or released yet, and much of the art and lighting you see in screenshots is still early.