Our tools
The Workshop
This is where we show you the tools we’ve made for our own work, starting with the editor our games are built in.
The game runs right inside our editor’s window as we work on it. We use the editor for 2D and 3D scenes as well as pixel art and animation. It also holds the data each game reads, and it packages a build when we need one.
Two studios live inside the editor. Pixelforge is where we draw and animate sprites in the same project as the game that uses them. Voxel Studio makes creatures for Alderen from a handful of sliders and a seed, and each one comes with a body and a skeleton along with its own colors and movement.
We made these tools for ourselves, and they aren’t available to download. Under all of it sits our engine. Its rendering layer is derived from the Godot Engine’s MIT-licensed source, which we credit on our credits page.
In the workshop
- A game editor for 2D and 3D, with the game running inside it
- Animation, game data and packaging in the same place
- Pixelforge, our pixel-art studio
- Voxel Studio, which builds creatures from sliders and a seed
- Our Index Engine Editor, home to Alderen and Outer Index 3D