Tools & technology

The Workshop

The games are made in a tool we built, against a viewport that's already running.

The Index Express editor in its 3D workspace: a generated alien landscape fills the viewport, with a scene hierarchy on the left, an inspector on the right and the data tables that drive the generation along the bottom. In engine
The editor's 3D workspace with an Outer Index 3D world open. The tables along the bottom are the rules the generator reads — a stage's identity is data, not geometry.

Everything Index Express ships is made in one place. Our editor is a docked, dark, deliberately un-generic authoring tool where the whole game is built against a live viewport — scenes and meshes, rigs and animation, materials, tilemaps, data tables, and the game itself running inside the window you're editing it in. Press a key and it launches standalone. Every menu item, hotkey and palette entry runs the same underlying command, so there is exactly one answer to what a tool does and which key does it.

Two studios live inside it. Pixelforge is a full pixel-art suite — canvas, palette, selection, professional drawing tools, animation and export — so sprites never have to leave the project they belong to. Voxel Studio turns a handful of sliders and a seed into a complete creature: body, skeleton, palette and movement, previewed live, re-rolled sixty-four at a time until one of them looks like it wants to bite you. Creatures made this way walk around in Alderen today.

Underneath sits the engine: a .NET core with a native C++ renderer driving both Vulkan and Direct3D 12 from the same shaders, a deterministic 60 Hz simulation, and networking built for small-group co-op. Its rendering device layer is derived from the Godot Engine's MIT-licensed source, which is credited in full on our credits page. It's not for sale and it isn't the point — it's the reason a studio this size can ship a destructible voxel dungeon and a procedurally generated alien world out of the same building.

What makes it interesting

From the workshop floor

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