A lone figure crossing a generated snowfield, wind-scoured rock outcrops on the horizon.

New worlds, one seed at a time.

Index Express builds roguelike games on its own engine — a first-person descent into a dungeon you can dig through, and a third-person horde run across alien ground that is generated whole before you land on it.

The studio

Worlds that are built, not repeated.

Index Express is a small independent studio with one obsession: worlds that are built rather than repeated. Every game here runs on the same in-house engine, which means the same trick pays for all of them — a world's identity is a seed and a short list of what happened to it, so no two runs hand you the same room twice.

We make the tools as seriously as the games: the dungeons, the creatures, the pixels and the data tables are all authored against a live viewport in our own editor. Nothing here is licensed off a shelf and skinned. It is a small catalogue on purpose, and it is built to be deep rather than wide.

The games

Three worlds, one engine.

The workshop

Made in a tool we built.

Everything Index Express ships is made in one place — a docked, dark, deliberately un-generic editor where the whole game is built against a live viewport. Scenes and meshes, rigs and animation, materials, tilemaps, data tables, and the game itself running inside the window you're editing it in.

See the workshop →

The Index Express editor in its 3D workspace, showing a generated alien landscape in the viewport with a scene hierarchy and data tables around it. In engine

Devlog

What changed lately.