
Alderen
A first-person dungeon crawler in a world of one-meter blocks you can dig through.
In development
A small independent studio
Right now that’s four games at different stages and one app for people who write long stories. Each of them has its own page if you’d like a closer look.
We’re setting Index Expressions up as a company right now, and this website is fairly new as well. You’ll see more pages turn up as we have more to show you.
Most of what we make is games. Along the way we’ve built a lot of our own tools, including the editor our games are made in and a studio inside it where our creatures come from.
These are our four games and our first app, each with a note on where it stands today.

A first-person dungeon crawler in a world of one-meter blocks you can dig through.
In development
A third-person horde game on alien worlds generated whole from a single seed.
In development
A co-op turn-based roguelike you play with friends inside a Discord voice call.
Closed pre-alpha
A top-down pixel-art horde game set in Alderbrook, a Victorian steampunk town.
On holdA plot and story continuity engine for long-form fiction that runs offline and flags where your story contradicts itself.
In developmentOur editor has a pixel-art studio called Pixelforge built into it. Voxel Studio, another of our tools, is where the creatures you’ll meet in Alderen come from.
Our games run inside the editor while we work on them, so we can try a change the moment it’s made. A full single-player run of Alderen already works in our own builds.
We share pictures from builds that are still rough, and the captions point out what isn’t finished yet.
LoreIE, our app for writers, is being built to work fully offline without an account, so what you write stays on your own computer.
We post a short note here when something changes in one of our games or tools.
Alderen’s creatures come from Voxel Studio, a tool in our editor. This post covers its six body plans and why we look at candidates as black silhouettes.

Alderen’s map now draws only the ground you’ve walked and the stairs you’ve found, so every floor ends up with a shape you can recognize.

Older pictures of Outer Index 3D came out much too dark. The cause was the very last step before a picture reaches your screen, and it’s fixed now.

We don’t have a contact address yet while the company is being set up. It’ll go on our contact page as soon as there is one.