Outer Index 3D
In developmentOuter Index 3D is a third-person horde game set on alien worlds that are generated whole from a single seed.
Each world is built in one go. The seed decides the terrain and caves, along with the landmarks and the routes that link them. Before a route ever reaches you, the generator has checked that you can cross it.
When a run starts, the horde comes for you, and the pressure climbs the longer you survive. The only way to get items is to pick them up off the ground during the run. We call those pickups motes, and you’ll usually be grabbing them in the middle of a fight.
The routes come in a few forms. Some arch over a ridge or bore through it, and others dive under and come up somewhere else. There are galleries cut open along cliff faces too, and hidden pockets that you have to spot for yourself.
A few screenshots here were taken before we fixed a lighting problem, so they’re darker than the game looks today. Our news post about the fix has the details.
What you’ll find
- Alien worlds generated whole from one seed
- Routes that arch over ridges, bore through them or dive underneath
- Galleries cut into cliffs, and hidden pockets to find
- Motes, the pickups that supply every item in a run
- Pressure that rises as time goes on
Where it stands
We’re still working on the worlds and the art. Outer Index 3D hasn’t been released, and there isn’t a build you can download.
Includes AI-made models
Some of the rock and landmark models in Outer Index 3D’s scenes were made with an AI tool called Meshy. We picked the ones we use by hand, and Meshy is listed on our credits page.