Devlog
What we changed, and why.
There's no newsletter treadmill here. We post a short entry whenever something changes that a player would actually notice — new worlds, new creatures, a system that finally feels right. That's the whole publishing schedule.
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Where the monsters come from
Move a few sliders and a creature builds itself — body, skeleton, palette and movement. We judge them as black silhouettes so nothing survives on colour alone.
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The map is a shape you cut out of the dark
We stopped drawing the map and started drawing the hole. Now every floor has a silhouette you can recognise the way you'd recognise a coastline.
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The worlds got their evenings back
For months our sunsets looked like a power cut. It was never the lighting — it was the last step before the picture reached your monitor.